Author: Russell Reagan
Date: 09:20:47 02/15/04
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On February 15, 2004 at 07:49:56, Bruce Cleaver wrote: >>Why can't the use of floating point calculations be overcome? > > >The use of floating point is intrinsic to the algorithm, involving >exponentiation & division. IF you mean some sort of processor substitiution or >hardware trick to speed up FP calcs, well that might be possible. > >You really ought to read the paper, Rivest had a beautiful idea. I don't know if this would work or not, but I remember reading about the early days of 3D games when floating point calculations were not very fast, programmers used to emulate "fixed point" numbers with normal integers. I guess this is similar to how chess programmers use a score of 100 to represent a pawn, and when they display that score it is 1.00.
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