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Subject: Re: Length of time for Move_Gen()?

Author: Tord Romstad

Date: 02:10:37 02/16/04

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Hi Jaime!

On February 15, 2004 at 17:26:58, Jaime Benito de Valle Ruiz wrote:

>And this is not the first time you give this advice!

No, it is not the first, and probably not the last time.  :-)

>It was actually you who firstly convinced me that I shouldn't get obsessed with
>the speed of the move generators (and others) at the early stages. I'm doing my
>best to forget about that myself, but it's really hard for a person like me....
>:(

It's hard for all of us, I think.

>Any recent improvements in your program?

There hasn't been much progress since the last public version, which was
released about a month ago.  I have added some new endgame knowledge, and
experimented with and rejected a few new search ideas which turned out not
to work.  This year I haven't really been working much on my chess engine.
Instead, I have focused on writing an engine which plays Glinski's
hexagonal chess.  Hexagonal chess is (IMHO, of course) much more fun to
play than rectangular chess, but the bigger branching factor and the
less computer-friendly board shape also makes it a more difficult game
to program.

How is the work on your program going?  I read elsewhere that you hope
to release a public version some time soon?

Tord



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