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Subject: Re: Symbolic: The TNS (Thousand Node Search)

Author: Heiner Marxen

Date: 10:35:52 02/16/04

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On February 16, 2004 at 10:31:03, Steven Edwards wrote:

>Symbolic: The TNS (Thousand Node Search)
>
>The idea of limiting the cognitive search in Symbolic to under a thousand nodes
>is based upon psychological studies that suggest top level human chessplayers
>usually visualize between 100 and 1,000 positions per move in complex
>middlegames.  My personal time control upper limit preference for non-blitz
>chess is a minute per move, and so the resulting target figure for node
>frequency is about 20 Hz.
>
>One idea here is that the target frequency remain somewhat invariant of the host
>hardware.  On faster machines, the effort expended on non-search chess knowledge
>can be increased, while on slower hardware, it can be lessened.  Similar
>throttling can be applied for different time controls on the same hardware.
>
>A distinction here between the large pool of iterative A/B searchers (and their
>hardware brethren) vs programs like Paradise and Symbolic is the purpose of the
>search itself.  For the descendants of Slate and Atkin program Chess 4.x, the
>main purpose is discovery.  For Paradise, and for Symbolic to a slightly lesser
>extent, the main purpose of the search is plan verification.

Just from my personal introspection (when playing OTB, or analysing myself):
I perform some (limited) searches without any valid plan, just to come up
with some idea, what a plan could look like.  Sometimes it is a goal
I detect (like a defender needed for more than one piece), or a tactic
aspect (like a pin that may be established (for whatever purpose)).

(may be you knew all of this already ;-)


>It is important to note that Symbolic is not a "selective search" program is the
>commonly used sense of the phrase.  A selective search program is one that
>employs the Shannon type B strategy of reducing the full width search at each
>node by applying a plausibility filter or by having a plausible move generator.
>Shannon type B is the same as type A in that the purpose of the search is
>discovery; the topography of the resulting depth first search trees may differ
>in mean height and width, but the reasons for searching any particular node are
>the same.

What I mentioned above _is_ a search for disovery, but _not_ for discovery
of a (forcably) achievable position, but rather for disovery of
"plan fragments" or some such.

Or is the plan "to find a plan" ?  ;-)


>Symbolic, like Paradise, should only expand a search node (i. e, move generation
>plus selection) if it has a good reason to do so.  The phrase "good reason" is
>somewhat vague (at this point in development), but the one thing it does not
>mean is "there's still time on the clock, so let's try another move/another
>iteration".  Instead, Symbolic will always have an active plan that will
>determine which nodes to expand.  In some cases, multiple moves at a given node
>will be conforming to the current plan.  In others, perhaps no move will
>suffice, so the plan must be modified or abandoned.  As Symbolic keeps the
>entire search tree available at all times, a node may be revisited with
>different plans.
>
>And although the exact implementation details of the above phrase "good reason"
>are not well defined at this point, it is guaranteed that each "good reason"
>will have a natural language representation.  Thus, another reason for the TNS

That is a very good idea IMHO.
Especially as it forces _you_ to make explicit (part of) your method.
OTOH, I would not object to usage of a few newly invented terms/words, here.
Such terms could be globally defined (by you, the programmer), or locally,
by Symbolic, for just one generated "explanation".


>node count limitation: Symbolic will produce an explanation audit trail with all
>of the good reasons, in English, for each decision made during the search and
>this document has to be easily readable (by me) for the purposes of tutoring the
>program.  A multi-megabyte dump will not be useful, but a five or six page
>synopsis should work well.

I admire your (obviously serious) effort to do AI in chess.
Da capo!

Cheers,
Heiner



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