Author: Anthony Cozzie
Date: 12:09:02 02/16/04
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On February 15, 2004 at 16:42:56, Jaime Benito de Valle Ruiz wrote: >I haven't experimented too much with time management in my engine, partly >because it doesn't support all time control settings yet. >I guess you must have different algorithms for every type of time controls: > > 1) time base + increment (e.g. blitz 2/6) > 2) X moves in N minutes > 3) Tournament controls: e.g. 40/30 mins + 40/30 mins > 4) Fixed time per move > >Any suggestions? >Thanks, > > Jaime As Mike said, additional time on a fail low is _critical_. Occaisionally you will get screwed by this as the move to play is more or less forced, but this is a _huge_ win on average. I actually extend time on fail high as well - I have had some instances of "finding a good move, and then finding a better move", or at least enough to use it. anthony
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