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Subject: Re: Symbolic: The TNS (Thousand Node Search)

Author: Sune Fischer

Date: 06:22:58 02/17/04

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>Yes, now.  But think about how strong a computer might be if it could emulate
>the human approach to chess.  Pattern-recognition and extrapolation, at which
>the brain can excel, are probably the best way to limit tree size (at least
>better than what we do now).  As computers get faster, with access to huge
>memory, the standard minimax with alpha/beta approach will improve.  But the
>real breakthrough will occur when our primitive knowledge of brain function
>becomes better understood, and we can take advantage of vast memory and
>processing speed to replicate, and then improve upon, the human approach to
>chess.

I think people on this board in general underestimates the human brain.

They consider the measly number of ~5 nodes a second and then claim computers
are inefficient at chess.

Reality is that the humans brain uses a billion neurons in parallel, the speed
at which this thing processes patterns to a lifetime large database is amazing,
it simply dwarfs Deep Blue into the ant stage.

The only reason why computers stands a chance in chess is because the brain is
not that good at tactical combinations.

For that reason I don't believe the right approach to chess programming is to
make computers play like a human, first of all it would simply require way too
much computing power and secondly it would make it vulnerable to the same human
pruning flaws.

Perhaps when we get quantum computers we will finally have something that can
compete with the human brain :)

-S.
>But at that point, will computers want to play chess?  :)
>
>Will



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