Author: Tord Romstad
Date: 11:50:04 02/17/04
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On February 17, 2004 at 14:09:29, Dieter Buerssner wrote: >I actually started to code a specific routine for KRPKR, but I gave up very >soon (the effort seemed too much, keeping in mind that I also added TB >support at that time, which would solve most problems. The "third-rank defence" (sometimes called the Philidor position) is not that hard to code, and in my experience it is surprisingly often useful to know in comp-comp games. I guess it will be less important for Yace, which (unlike my engine) already plays the endgame very well, but I still think it is probably worth implementing. I always test without tablebases, by the way. Tablebases tend to make the endgame weaknesses of the engine more difficult to spot, but they are still there, and hurt the evaluation near the leaves (where TBs are not probed). Tord
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