Author: Mathieu Pagé
Date: 01:09:22 02/21/04
Hi, This is my move structure: class CCoup{ char tcCoup; // type of move castling promotion (the piece) unsigned char cPiecePrisePieceJoue; // type of the piece moved and on the // piece taken if any. int iFrom; // self explaning int iTo; // ditto ... }; It is 10 bytes long. is it common to have a move struct that "big" ? from and to could be compress to one byte each, but i Think (i'm not sure) it would be less efficient since I often have to use them as a table index and a table index is always (on my target architecture) 4 bytes. Am I right ? What do you think of it ? Mathieu P.
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