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Subject: Re: STATIC SCORES (previous results, and news)

Author: Robert Hyatt

Date: 08:50:54 02/23/04

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On February 23, 2004 at 07:34:47, Andreas Herrmann wrote:

>>I'm glad many people found it useful, so I've decided to compile a much bigger
>>list with a few hundred of positions this time (added to the ones we already
>>have), and I'll post it here before wednedsay.
>>
>
>Hi Jaime,
>
>that sounds good. I would see a bit more positions, where the material is equal
>for both sides. And more endgame positions would be also great, but table base
>positions like EG-2 are not so good, because my engine and i think many others
>have deleted or never implemented such knowledge in there engines, because of tb
>access. But thanks anyway.
>
>Andreas

you are missing the point on this position.  Add another rook pawn and it is
still a draw.  This is about the knowledge "bishop + wrong rook pawn" and it
happens regularly when a program doesn't know about it.  An eval of +4 is
horrible here and you can't rely on endgame tables for the reason of the extra
pawn problem.  IE suppose you reach a position where your opponent has a king
and rook pawn at h5, you have a king, wrong biship, and knight pawn at g4 and
rook pawn at h4.  Do you _really_ want to play gxh5 and win that last pawn, and
reach a position you can't win?  will you have the 6-piece table for the initial
position?  Not likely...


>
>Here some nice positions:
>
>king safety:
>6k1/1pq1rbp1/p1nb3p/7R/3P3Q/2PB1NP1/3B1P1P/6K1 w - - 0 27 ;bm 27.Rh5
>
>endgame:
>8/8/8/7R/5pr1/2R1p1k1/6r1/7K w - - 0 74
>8/5pp1/4p2p/3k3P/1p1P2P1/1P1K1P2/1P6/8 b - - bm g5
>
>imbalances:
>8/6k1/p3Q3/2p1p2K/P1Pb1r1P/8/2r4P/8 b - - 0 47 ;c0 "perpetual check"
>6k1/5pp1/8/8/4R2Q/q7/8/K7 w - - 0 1 ;c0 "perpetual check"



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