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Subject: Re: Forward Pruning...

Author: Uri Blass

Date: 13:29:27 02/29/04

Go up one level in this thread


On February 29, 2004 at 16:21:52, Joshua Haglund wrote:

>On February 29, 2004 at 13:12:31, Matthias Gemuh wrote:
>
>>On February 29, 2004 at 12:20:03, Joshua Haglund wrote:
>>
>>>On February 29, 2004 at 03:20:30, Matthias Gemuh wrote:
>>>
>>>>
>>>>
>>>>
>>>>My engine has a very unstable and unreliable search.
>>>>Sometimes I think I implemented what you are proposing.
>>>>My opinion is that the blindness introduced by such tricks would really hurt.
>>>>
>>>>/Matthias.
>>>
>>>yes! it wouldn't do the best search if it didn't reach great depth where f = 3;
>>>If your engine searches deep try ply > 12. If it doesn't try ply 8, etc... :)
>>>
>>>
>>>I have reason to believe a person will gain atleast 1 ply in the same amount of
>>>searched time.
>>>
>>>example
>>>time = 30;
>>>ply 7 = 4 seconds.
>>>ply 8 = 13
>>>no more plies reached.
>>>
>>>// with idea.
>>>time = 30;
>>>ply 7 = 1 second
>>>ply 8 = 5
>>>ply 9 = 20 seconds
>>>
>>>Maybe this would be good for long time controls? Skip shallow and go to deeper
>>>lines.
>>>
>>>Thanks for your reply,
>>>
>>>Joshua Haglund
>>
>>
>>
>>
>>The effort used to search shallow plys this way is a waste because good parts
>>of the tree get pruned. You progress rapidly into a tree that lacks some
>>key moves.
>>
>>/Matthias.
>
>The idea is to progress quickly into the tree with weak moves then to look for
>good moves when at greater depth.

The problem is that you have no idea which moves are good moves.

If you have algorithm to detect fast 3 moves that one of them is the best move
then you are right but you need to find algorithm to do it.

Humans do not have algorithm to detect fast 3 moves that one of them is the best
and often need to search more than 3 moves so how do you expect computers to
have it when the stupid humans who need to search more than 3 moves write the
programs?

Uri



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