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Subject: Re: Rook Sacrifice and a deadly fail low

Author: Robert Hyatt

Date: 08:59:34 03/09/04

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On March 08, 2004 at 20:12:52, J. Wesley Cleveland wrote:

>On March 08, 2004 at 14:20:24, Robert Hyatt wrote:
>
>>On March 08, 2004 at 13:20:26, J. Wesley Cleveland wrote:
>>
>>>On March 07, 2004 at 13:47:03, Robert Hyatt wrote:
>>>
>>>>On March 06, 2004 at 22:20:32, Will Singleton wrote:
>>>>
>>>>>On March 06, 2004 at 20:45:17, scott farrell wrote:
>>>>>
>>>>>>On March 06, 2004 at 20:02:13, GeoffW wrote:
>>>>>>
>>>>>>>Hi Dan
>>>>>>>
>>>>>>>Thanks for the extensive analysis, that was a lot of output so I summarised the
>>>>>>>times to avoid the obvious Bishop takes rook
>>>>>>>
>>>>>>>
>>>>>>>Amy-net-087............00:16
>>>>>>>Aristarch 4.41.........00:02
>>>>>>>DeepSjeng..............00:04
>>>>>>>Delfi-440..............00:13
>>>>>>>Dragon_45..............01:23
>>>>>>>ELChinito 3.25.........00:06
>>>>>>>Glc300.................00:05
>>>>>>>Gothmog................01:31
>>>>>>>Kke-253................00:08
>>>>>>>Ktulu..................00:23
>>>>>>>List512................00:04
>>>>>>>Patzer 3.61.......... >00:35 not resolved
>>>>>>>Quark-232-net..........00:53
>>>>>>>Ruffian_202............00:03
>>>>>>>Ruffian_210........... 00:04
>>>>>>>Smarthink-017a.........00:10
>>>>>>>Yace...................01:06
>>>>>>>Shredder 7.04..........00:03
>>>>>>>
>>>>>>>
>>>>>>>This is seemingly a good test position to separate the elite programs from the
>>>>>>>merely good ones, the real top programs can see and resolve this threat in less
>>>>>>>than 5 seconds.
>>>>>>>
>>>>>>>I have only got to improve my program by a factor of 300 to get there, Arrrrrgh
>>>>>>>!
>>>>>>>
>>>>>>>It looks as though my program is the only one that really suffers from a nodes
>>>>>>>explosion though.
>>>>>>
>>>>>>Instead of trying to solve the fail low at depth 12, and cause a node explosion,
>>>>>>on the fail low - go back to either depth 11 to reasearch, or depth 1. This way
>>>>>>the hash will know that the captures will fail, and start choosing seemingly
>>>>>>poorer moves at lower depths, but the fail low will be solved in many less
>>>>>>nodes. After seeing the faillow at depth 12, it might solve it using the hash at
>>>>>>depth 9.
>>>>>>
>>>>>>Scott
>>>>>>
>>>>>
>>>>>I do something like that, and I think it can help for some score drops.  (I
>>>>>don't have fail-lows, I have score drops at the root (pvs, window wide open or
>>>>>closed).)  Note that the ply changes from 12 to 9 after the bad score, allowing
>>>>>a new move selection in a shorter time.
>>>>>
>>>>>8 191 20 62537 Bxf6 exf6 g6 Bf2 Bc6 Qg4 Qd8
>>>>>9 187 35 115687 Bxf6 gxf6 g6 hxg6
>>>>>10 173 49 169855 Bxf6 gxf6 g6 hxg6 fxg6 Bf2 Qd8
>>>>>11 131 95 334767 Bxf6 gxf6 g6 Qg5 Nd7 hxg6 fxg6 Nxg6 hxg6 Bxg6 Qd8
>>>>>12 -293 646 2281714 Bxf6 gxf6 Ng6 hxg6 fxg6 Nxg6 Bc6 Ne7 Rxe7 Qh4 h5
>>>>>9 -293 646 2281715 Bxf6
>>>>>9 131 765 2698812 b4
>>>>>10 105 890 3143214 b4 Rf3 bxa3 bxa3 Bxa3 h6 g6 Rf1 Bc6 Bf2
>>>>>11 105 1162 4192271 b4 axb4 axb4 Rf4 b3
>>>>>12 99 1968 7109127 b4 axb4 Bxf6 exf6 g6 hxg6 hxg6 bxa5 Rxa5
>>>>>13 106 3434 12510952 b4 axb4 axb4 Rf4 Ra2 Qg2 b3 Bb1 Ra1 Bf2 Nd7 h6 g6
>>>>>
>>>>>That's amateur 2.80 on a p4 2.8ghz.
>>>>>
>>>>>Will
>>>>
>>>>
>>>>here is a technical issue question:
>>>>
>>>>you fail low on move x.  you back up 4 plies.  what do you do if move x is
>>>>searched first and it fails low instantly???  back up 4 more?  repeat?  etc?
>>>>
>>>>I found problems trying this in Crafty a good while back.  As in a loop that
>>>>won't end until time runs out...
>>>
>>>I think you misread what he is doing. If he gets the equivalent of a fail low at
>>>the root at ply n, he widens the search window and restarts the search at ply
>>>n-3(a form of iterative deepening). I tried something similar with Crafty and it
>>>helped quite a bit on fail lows. The problem is that after a fail low, the hash
>>>table is of little use, esp. with failsoft, and move ordering goes to pot.
>>
>>
>>Perhaps you  missed my point here...
>>
>>If you reduce the depth in Crafty, _how_ do you guarantee that when you back up
>>N plies and start the search, you don't get the fail-low move sorted first to
>>search?  If you do, you die.  It will _always_ fail low and you enter a loop
>>that won't terminate until time runs out.  That is the problem here, at least in
>>Crafty. you get an infinite loop that will eventually have to play the very move
>>that failed low...  Not what you intended...
>
>If your search window on the retry is (-infinity, infinity), it won't fail low
>;)


Correct.  But then you get the _same_ loop anyway.  Now the fail-low move will
agaim appear best because no cutoffs via hash can happen, you get back to the
same depth, with the same best move, get the same fail-low again.  Repeat until
tired.  :)

This doesn't happen often, but when it does, it is a game-loser...




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