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Subject: Re: Fruit: first observations. Not a coconut yet, a budding pomegranate

Author: Fabien Letouzey

Date: 02:21:03 03/11/04

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On March 10, 2004 at 22:39:48, Djordje Vidanovic wrote:

>Fruit is a very nice new program that can be freely downloaded from Dann
>Corbit's ftp site.  It is a UCI engine and can run either under Arena or the CB
>GUI.  I tried it in a very short match (played at quick blitz controls) against
>one of the older Crafties (18.12) and it did not have much of a real chance to
>score.  It does seem to be very promising though as it had a couple of playable
>and perhaps winnable positions, but due to the apparent lack of knowledge it
>lost even these games.  I think that game 4 could be very telling for the
>programmer who said that he was a little disappointed with CCC.  Ahem, he should
>know that all things that matter in life usually take time, and CCC is just like
>that especially at the beginning. He will surely be overwhelmed eventually with
>the amount of feedback by CCC members.

Fruit is of course not in the same league as Crafty.

The lack of knowledge is real, not apparent :)))
I am well aware of it, and no I don't intend to leave it that way forever.

About CCC sure, time will tell.  I am a bit stressed because of the imminent
release so I was not too happy not to find mcuh help when I needed it.  Next
week after version 1.0 is out, things will be more quiet.

>Anyway, I used the CB GUI as the "arena" (pun intended) (wishing to find out if
>Fruit would run there; it did, splendidly so).  Both programs used Powerbook
>2003 as the opening database; hash was set at 64MB, the machine an AMD Athlon
>2800+ (Tbred, 2250Mhz). Krafty is still a very tough nut to crack (too much
>speed and too much knowledge in Krafty;  Crafty was hitting about 1.2-1.4
>million nps in the middle game while Fruit reached ca. 750-800,000nps.  The
>higher nps you can see in the game scores for Fruit are due to tablebase access
>slowdown for Crafty; Fruit still has no tablebase access). The first four games
>should be enough to get an idea about the strengths and weaknesses of the
>newcomer, the match was a bit longer, but I won't bother you with all the
>details.

Yes Fruit is not only stupid, but slow as well.  It takes a lot of time to
compute very little.  With the eval features as they are, it should be twice as
fast.  I don't optimise that because I intend to change the eval a lot anyway
(but not for version 1.0).

Also Fruit is designed for longer time controls; maybe it gets crushed a little
less in say 20 0?

Fabien.




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