Author: Dave Gomboc
Date: 00:18:10 03/16/04
Go up one level in this thread
On March 15, 2004 at 18:05:13, Vasik Rajlich wrote: >On March 15, 2004 at 17:23:41, martin fierz wrote: > >>On March 15, 2004 at 15:28:55, Tord Romstad wrote: >> >>>On March 15, 2004 at 14:30:58, Vasik Rajlich wrote: >>> >>>>Yeah, actually the book was very good - but not for the reason Watson was hoping >>>>for. You roll your eyes once per page when the "it's all about calculation" >>>>comment inevitably comes up - and look at the games, conveniently organized by >>>>the basic patterns ... :-) >>> >>>Is it a book you would recommend even for us lowly patzers, or is it the kind >>>of book you won't understand a word of unless you are a really strong player? >>> >>>Tord >> >>i don't know how lowly a patzer you are, but it is certainly a thought-provoking >>book. on the other hand, as an engine author you are probably looking for rules >>to implement in your eval function, and you won't find any in this book - that >>is watson's dogma - there are no rules... >> >>cheers >> martin > >I partly agree. You won't get much that would help Gothmog, because what's >useful for a human isn't useful for a computer. > >Consider the following "pattern": > >[d]r2q1rk/ppnn1pbp/3p2p/2pP/P3PP/2N2Q1P/BP4P/R1B2RK w - - > >Once you've seen this type of position as a human, you know the right plan: 16. >e5 dxe5 17. f5 and black is suffering. A human learns this position by seeing a >few instances of it, and his level gets higher as a result. > >However, this "knowledge" will be completely useless to a chess programmer. If >you start trying to match this pattern inside your evaluation function, you'll >just create a bloated mess, and it won't even do what you want. It certainly wouldn't be completely useless to Steven! Nor would it be useless to a traditional chess programmer. You don't need to "match this pattern" to glean ideas to improve your eval from this example. Dave
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