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Subject: Re: Interfacing my code with winboard

Author: Mathieu Pagé

Date: 05:44:42 03/16/04

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On March 16, 2004 at 02:00:54, Andrew Schwartz wrote:

>Hello, i got this engine(written in C) which have a very poor interface(you
>can't diffrentiate white squares from blacks and so on with the pieces so, some1
>told me about winboard) i have been looking for information on how exactly
>should i start to connect it, with winboard all the information i have so far
>does not tell how to start from the beggining(i.e. what should do or should i
>change the main or what exactly should i do), so am seeking advice on how i
>should start connecting them to communicate with each other, i have information
>which only assumes i have worked with winboard before. thanks.

  If you code with C++ I have written a class that you can inherits from. This
base class will give you privates functions to call for every winboard
(engines->winboard) functions and the parsing of Winboard to engines function is
done for you. All you have to do in order to handle a Winboard function is to
override a virtual function of this base class.

If anyone want it, just ask me.

Mathieu Pagé



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