Author: Mathieu Pagé
Date: 05:44:42 03/16/04
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On March 16, 2004 at 02:00:54, Andrew Schwartz wrote: >Hello, i got this engine(written in C) which have a very poor interface(you >can't diffrentiate white squares from blacks and so on with the pieces so, some1 >told me about winboard) i have been looking for information on how exactly >should i start to connect it, with winboard all the information i have so far >does not tell how to start from the beggining(i.e. what should do or should i >change the main or what exactly should i do), so am seeking advice on how i >should start connecting them to communicate with each other, i have information >which only assumes i have worked with winboard before. thanks. If you code with C++ I have written a class that you can inherits from. This base class will give you privates functions to call for every winboard (engines->winboard) functions and the parsing of Winboard to engines function is done for you. All you have to do in order to handle a Winboard function is to override a virtual function of this base class. If anyone want it, just ask me. Mathieu Pagé
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