Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: evaluation tuning tricks

Author: Uri Blass

Date: 07:44:57 03/17/04

Go up one level in this thread


On March 17, 2004 at 09:55:59, Fabien Letouzey wrote:

>On March 17, 2004 at 09:52:27, Tord Romstad wrote:
>
>>On March 17, 2004 at 04:58:06, Peter Alloysius wrote:
>>
>>>what are tricks for evaluation tuning so that it could
>>>search less nodes?
>>
>>An easy way to reduce your tree size enormously is to evaluate all
>>positions to the value 0.  You will get beta cutoffs at the first move
>>everywhere in the tree, therefore the tree will be extremely small.  Your
>>move ordering will always be perfect, and the simple evaluation function
>>will certainly boost your nodes/second count.  :-)
>>
>>Seriously, I don't think tuning the evaluation is the right way to go
>>in order to reduce the tree size.  You should rather concentrate on
>>making the evaluation function as accurate as possible, and look for
>>improvements in your search and move ordering when trying to reduce the
>>size of your tree.
>>
>>Tord
>
>No offense Tord, but I don't understand  why programmers think the move ordering
>is "perfect" if a fail-high move is found first 100% of the time.  The size of
>subtrees is a very important matter in programs with many extensions/reductions.
>
>Fabien.

I never was interested in the % of first fail high.

If I do a change in the search and test it(including change in move ordering) I
use test positions and test if it is better or worse in solving them.

Uri



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.