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Subject: Re: Attack Table Question

Author: Tord Romstad

Date: 05:27:54 03/22/04

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On March 22, 2004 at 07:49:17, Daniel Shawul wrote:

>On March 22, 2004 at 07:06:53, Tord Romstad wrote:
>
>>On March 22, 2004 at 03:40:57, Daniel Shawul wrote:
>>
>>>Hello
>>>
>>>I have decided to use attack tables. I just did
>>>a rough implementation of it at the beginning of the eval
>>>according to Ed's paper. The problem is the thing dropped the nodecount
>>>by almost 40% .  Initial position nodecount was 800000 and now it is 500000.
>>>Do incremental move attack tables help? And how do i update the table? It seems
>>>very difficult to update a sliding move and other special cases.
>>
>>Hello Daniel,
>>
>>Yes, attack tables tend to be expensive.  I calculate them from scratch at
>>every node, and my impression is that most others (including Ed) does the
>>same.  Perhaps it would be possible to do it faster by some sort of
>>incremental updating, but I am fairly sure it would still slow you down a lot.
>>
>>You simply have to decide whether it is worth the cost.
>>
>>Tord
>
>Hi Tord
>
>I am going to use them whatever the cost. But I am intending to do it only at
>quiescence nodes [not at internal nodes]. If I use an incremental one I  can
>also use it for internal nodes too.I am not sure how much i save by doing this
>but like you said a minumum of 20% decrease seems inevitable.
>I guess you are using the table at internal nodes for move ordering.

Not only that.  I do a full eval at all internal nodes.  The evaluation
results for internal nodes are used to shape the search tree.

>My see is a very costy operation. But with this attack table i hope it is for
>granted?

At least I use them for SEE.  Originally I used a lookup table (like Rebel),
but now I have switched to computing SEE values from the contents of the
attack table, and caching the results in a tiny hash table.  It is just as
fast as the lookup table, and consumes much less memory.

>Good luck with Gothmog. [ofcourse it doesn't need my luck,it's already a world
>beater!!]

Your wishes are most welcome.  It is only a world beater in games where it
has lots of luck on its side.  :-)

Good luck to you and DanChess, too!

Tord




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