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Subject: Re: Calling all open source engines...

Author: Fabien Letouzey

Date: 06:53:48 03/23/04

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On March 23, 2004 at 09:48:06, Slater Wold wrote:

>On March 23, 2004 at 07:42:11, Fabien Letouzey wrote:
>
>>On March 23, 2004 at 07:31:53, Slater Wold wrote:
>>
>>>On March 23, 2004 at 04:29:08, Fabien Letouzey wrote:
>>>
>>>>On March 22, 2004 at 14:04:01, Slater Wold wrote:
>>>>
>>>>>If you, or someone you know, has an open source C/C++ engine, please let me know
>>>>>where I can get it, or send it to slaterwold@earthlink.net.
>>>>
>>>>Fruit is available from WBEC.
>>>>The source code is in the zip file.
>>>>
>>>>Not bitboard-based though, don't expect a large speedup going 64 bits.
>>>>
>>>>Fabien.
>>>
>>>What compiler did you use to compile the fruit.exe that comes in the WBEC zip?
>>
>>Dann used MSVC.
>>It should compile with Intel C++ as well.
>>Any problem, just let me know.
>>
>>Dann said the MSVC exe was faster, but Aaron said the opposit ...
>>Fruit 1.0 is not optimised in any way so I did not investigate.
>>
>>Fabien.
>
>It compiled with _zero_ problems.  Which is rare, and a very pleasent surprise.
>:)
>
>However, there is no speedup with 64-bit.
>
>I will investigate later.

I don't see why this would be a surprising result; only hash keys benefit from
64-bit ints.

Or do your compilers make use of the extra registers?

Fabien.




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