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Subject: Re: Crafty's tactical prowess

Author: Tord Romstad

Date: 03:22:00 03/24/04

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On March 23, 2004 at 22:36:28, Dann Corbit wrote:

>How long for your program to solve these on 950 MHz equivalent?
>2b5/1r6/2kBp1p1/p2pP1P1/2pP4/1pP3K1/1R3P2/8 b - - bm Rb4; id "WAC.230";
>2rq1bk1/p4p1p/1p4p1/3b4/3B1Q2/8/P4PpP/3RR1K1 w - - bm Re8; id "WAC.131";
>4r1k1/p1qr1p2/2pb1Bp1/1p5p/3P1n1R/1B3P2/PP3PK1/2Q4R w - - bm Qxf4; id "WAC.141";
>5rk1/2p4p/2p4r/3P4/4p1b1/1Q2NqPp/PP3P1K/R4R2 b - - bm Qg2+; id "WAC.163";
>8/7p/5k2/5p2/p1p2P2/Pr1pPK2/1P1R3P/8 b - - bm Rxb2; id "WAC.002";

I'll give you my numbers for a PIV 2.4 GHz, and leave to others to translate
to a 950 MHz machine.

WAC230: My engine can probably search for weeks without solving this one.
WAC131: 6 plies, 22600 nodes, 0.20 seconds.
WAC141: 6 plies, 18310 nodes, 0.16 seconds.
WAC163: 9 plies, 493949 nodes, 2.61 seconds.
WAC002: 11 plies, 452799, 1.36 seconds.

I agree with Martin that there is no longer any reason to use WAC.  The
last time I tried the whole suite, Gothmog solved 298/300 at 5 seconds
per position (as usual, number 100 and 230 were the unsolved ones).  Most
other engines probably get similar scores.

Except for positions 100 and 230, which are more about eval than about
search, all positions are almost trivial.  ECMGCP is a much better suite.

Tord



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