Author: Robert Hyatt
Date: 11:33:58 04/06/04
Go up one level in this thread
On April 06, 2004 at 11:12:50, Peter Fendrich wrote: >On April 06, 2004 at 08:15:53, Tord Romstad wrote: > >>On April 06, 2004 at 07:24:56, Peter Fendrich wrote: >> >>>On April 06, 2004 at 05:18:00, Tord Romstad wrote: >>> >>>>On April 05, 2004 at 18:58:57, Andrew Wagner wrote: >>>> >>>>>On April 05, 2004 at 18:42:57, rasjid chan wrote: >>>>> >>>>>>On April 05, 2004 at 15:59:40, Dann Corbit wrote: >>>>>> >>>>>>What fruits! I can't yet digest the apple. >>>>>> >>>>>>On a more serious note, it seems there MAY BE much more in hashing >>>>>>than what I know - UB, LB, EX. I need time to see what all these mean. >>>>> >>>>>UB = Upper bound, LB = Lower bound, EX = exact. >>>>> >>>>>When you store a value in the hash table, sometimes it will not be exact, so you >>>>>store some flag along with it that says what kind of position it is. If you just >>>>>failed high, all you know is that the score is at least X. If if failed low, all >>>>>you know is the score is at most X. And if the score is between alpha and beta, >>>>>it's exact. >>>> >>>>Another option is to store _two_ values in the hash table entries, an >>>>upper bound and a lower bound. You will probably also need to store two >>>>depths, one for each bound. >>>> >>>>This is of course more expensive in terms of space, but it will also give >>>>you a bigger number of hash table cutoffs. Whether it is worth the price >>>>probably depends on the engine. In my engine, two bounds work much better. >>>> >>>>Tord >>> >>>This must be some kind of MTD thing. In PVS I don't see how it would help where >>>almost every window is a null window but maybe I'm missing something... >> >>You are almost certainly right that using two bounds is much more advantageous >>in MTD than in PVS, but as far as I can see it should help in PVS, too. I >>don't understand why it is relevant that almost every window is a null window >>(in an MTD search, of course, *all* windows are null windows). > >Yes you're right. The window size has not much to do with anything here but >I'm still sceptical to it's usefulness in PVS! What you should do is every time you do a hash probe and the bound is useless, ask the question "if this is a lower bound of X and I cant use it, what if it were an upper bound X-1, would it help? vice-versa as well" If the answer is yes, increment a counter. If that happens a lot, then the second TT bound might help. and it would be worth considering. > >>This is how the code for hash table cutoffs look in my engine: >> >>/* 'he' is a pointer to a hash table entry. */ >> >> if(he != NULL) { >> if(he->lower_depth >= depth && he->lower_generation == HashGeneration) { >> if(lower_bound(he) >= gamma) return lower_bound(he); >> } >> if(he->upper_depth >= depth && he->upper_generation == HashGeneration) { >> if(upper_bound(he) < gamma) return upper_bound(he); >> } >> } >> >>If my understanding of PVS and other traditional alpha beta variants is >>anywhere near correct, the code would be very similar in a PVS search >>(except that the first occurence of gamma would be replaced by beta, >>and the second by alpha). Having two bounds should increase the >>probability of a hash table cutoff. > >Agree, but most interesting is how often. It must be much more often in MTD. >I just have presentiment of that the increased entry size wont pay off in PVS >with that much more cut offs. > >>Under the (unrealistic) assumption that the number of hash table entries >>is the same in both cases, a search with a two-bound hash table should >>always consume fewer nodes than the same search with a one-bound hash table. >>In practice, of course, the number of hash table entries will be lower >>with two bounds, and it is hard to say whether one or two bounds is >>optimal without testing. > >Yes, testing is the only way to know but arguing is part of the fun! >In this case however I don't have much more than a feeling to base my >arguments on. When the speed is x Knodes per seconds it's hard to have a >complete picture of what's going on during the search. Most variants are >really weird and would never occur in a normal persons brain... >/Peter > >>It is perfectly possible that you are right, and that my understanding of >>the complexities of PVS is still too limited to enable me to understand the >>problem. I've only been a PVSer for two days, and my engine still doesn't >>have hash tables. > >>Tord
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