Author: Stefan Meyer-Kahlen
Date: 00:58:11 04/16/04
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On April 15, 2004 at 21:48:35, Brian Kostick wrote: >>>>The main changes are: >>>> >>>>* a possibility to set the engine to any playing strength measured in Elo, > > >I recognize a lot is dependant on the opponent transmitting a reasonably >accurate rating for this idea, or maybe better suited to a closed system. Yes, if you want to adjust the strength of the engine after every game a need the exakt Elo number of your opponent. >Putting that aside, I think it would be fun that if my engine receive a strength >command I could look in a database of personalities for one in that range and >load it. At the end of the game (or match) calculate it's new rating and write >is out to database. A self adjusting system, something I had dreamed of when >thinking about the Chessmaster series. BK This sounds good but you need many games preferable against many different opponents if you want to make this process fully automatic. Stefan
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