Author: Stefan Meyer-Kahlen
Date: 02:05:28 04/16/04
Go up one level in this thread
On April 16, 2004 at 04:37:47, Odd Gunnar Malin wrote: >On April 16, 2004 at 03:50:46, Stefan Meyer-Kahlen wrote: > >>On April 15, 2004 at 19:04:01, Odd Gunnar Malin wrote: >>>On April 15, 2004 at 15:31:22, Stefan Meyer-Kahlen wrote: >> >>... >> >>>>* the specification should be more precise in most points now >>>> >>> >>>Yes, it's nice that the ponder issue is clear now. At first glance I could have >>>wanted some words about commands out of order, eg. there seems to be some gui >>>that use 'stop' just to be sure the engine doesn't run. >> >> >>We have added this to the specification. Every unknown command or command at the >>wrong time should be ignored. > >Ok, but could the 'wrong time' be missinterpreted by a gui author. >I do a printout so I can read the protocol better. > >>If you design your engine or GUI carefully you >>never need to send a 'stop' just in case. In UCI the GUI always knows what the >>engine is doing, this was one of the design goals. >> >> >>>>At http://www.shredderchess.com you can download the specification of the >>>>protocol as well as a GUI and an engine which are already supporting the new >>>>protocol. GUI and engine are free for testing for 30 days. >>>> >>> >>>First impression was good, though there was some (small) issues. >>> >>>Soundfiles? A copy from Shredder 6 seems to work. >> >>Yes, those are compatible but are too big to download. >> >>>Helptext in german. >> >>This will be fixed soon. >> >>>Some minor issue with the new dgt-support (result event). >> >>What do you mean? >> > >In the new dgt-driver (dgtebdll) when placing the kings on the central squares >(e4,e5,d4,d5) it will trigg an event (call to registered resultfunc) so you can >give the gameresult without touching the PC (maybe resign or accept draw in play >mode). You are right, I am ignoring this one. >Not a big issue but I got used to it (in other gui) after first try. > >>>I didn't get it to work in Chess Assistant (only 1-2 plies), even after >>>registration. Maybe this is a little more serious since it only for analysis I >>>need the full strength. >> >>This should work. Did you register the GUI AND the engine in Shredder Classic? >> > >Yes, I even tried to copy the xxx.reg file to check if CA was running the engine >from his own directory. The xxx.reg file should be in the same directory as the engine. >But it was late last night when I saw your posting and downloaded/registered >Shredder so I will test again with doing some logging to see if there is a >registration error or something else. Please let me know via the support email if there still is a problem. Stefan
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