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Subject: Re: Extension of the UCI protocol

Author: Stefan Meyer-Kahlen

Date: 11:08:06 04/17/04

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On April 16, 2004 at 15:17:17, Peter Fendrich wrote:

>On April 16, 2004 at 12:26:11, Stefan Meyer-Kahlen wrote:
>
>>
>>Hello Peter,
>>
>>
>>On April 16, 2004 at 12:14:37, Peter Schäfer wrote:
>>>
>>>Hello Stefan,
>>>
>>>Is there a chance that we will see further improvements to the UCI protocol ?
>>
>>
>>Yes, there will be further improvements, but we have just released a new version
>>so don't expect it to happen next week.
>>
>>
>>>I guess these issues have been discussed before a lot, just to mention a few:
>>>
>>>- let the engine decide about resignation and draw.
>>>  This is even more interesting if the engine can take the opponent's ELO
>>>  into account (e.g. don't offer draws to weak opponents).
>>
>>
>>We have discussed this in Paderborn and we sort of agreed that this would wreck
>>the stateless design of the protocol. We integrated AnalysisMode and ucinewgame
>>but we didn't want to go any further.
>
>
>Why not another info tags: "resign" meaning "I want to resign" and "draw"
>meaning "I want a draw". Then it's up to the GUI (the user) to handle it as
>desired.


In "pure" UCI the engine doesn't know (and doesn't need to know) that it is
playing a game. The engine just gets positions to search. Actually the engine
doesn't know what a game of chess is. Because of this the engine can't resign a
game or offer draws in a game.

Now we have added the "AnalyseMode" command, so the engine does at least know
whether the positon to search belongs to a game or is just an analysis. Also
with "ucinewgame" the engine knows to which "game" (actually it need not be a
game for the engine, just that after ucinewgame the engine is searching on
something different) a position belongs. We did this because of public demand
and not because we really liked it.

Those two changes are a step in the direction to explain the engine what a game
is. If you want the engine to resign something you have to tell the engine what
to resign. We didn't want to go that far. It is just a design or philosophical
decision.

Stefan




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