Author: martin fierz
Date: 02:10:36 05/05/04
hi bob, rereading your DTS paper (you sent me a copy once), you reported 24 speedup numbers for 4 processors (given in the end, for anybody interested). i get (using a black box): av. speedup: 3.65 standard deviation of sample: 0.31 standard error of average 0.064 so: average speedup(N=4) = 3.65 +- 0.07 would be a nice way to put this. for those who don't have the paper, this was done on a cray, so it's not comparable to crafty on an average N-way box you might have (and methinks this experiment was done with cray blitz). this leads to two follow-up questions: 1) where does the 3.1 for crafty come from you usually quote? did you ever publish a similar set of numbers for crafty? any .pdf / .ps to download for that? where do the numbers 2.8 / 3.0 of vincent+GCP come from? how many positions were in that test? 2) can you give a similar error estimate for the 3.1 number (both std. dev and std. error)? or even better, a full set of numbers so that i can do with them whatever i want, since you seem so reluctant to compute std/ste? :-) 3) right, question 3 of 2 :-): you claimed somewhere deep down in the other thread that it matters whether you look at related or unrelated positions. you could prove/disprove this experimentally with a set of related positions (eg from games of crafty on ICC) vs. a large test set (e.g. WAC). why is this important? without error estimates, you can discuss forever whether 2.8/3.0 are the same as 3.1. without hard data on 3) you can also discuss forever whether the issue in 3) matters or not, and if it does, in what way and how important it is. this is a simple experiment to do, and since my profession is about measuring numbers i don't understand that you don't do it ;-) cheers martin results in table 4 for 4 processors: 3.4 3.6 3.7 3.9 3.6 3.7 3.6 3.7 3.6 3.8 3.7 3.8 3.8 3.5 3.7 3.9 2.6 2.9 3.8 3.9 4.0 3.7 3.8 3.9
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