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Subject: sent

Author: Daniel Shawul

Date: 04:57:02 05/05/04

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On May 05, 2004 at 07:42:30, Vincent Diepeveen wrote:

>On May 05, 2004 at 07:38:55, Daniel Shawul wrote:
>
>>On May 05, 2004 at 07:30:27, Vincent Diepeveen wrote:
>>
>>>On May 05, 2004 at 03:03:15, Daniel Shawul wrote:
>>>
>>>>Hello
>>>>
>>>>Is incremental attack table slower than creating them on fly?
>>>>I have both versions working properly right now but the incremental
>>>>one further drops NPS by 30% , though InCheck and Checks are for free in this
>>>>case. Anybody have similar experience? I am sure i have made no mistake in
>>>>updating because i checked it with the known perft positions and node count is
>>>>perfect.
>>>
>>>it's eating a few % system time in diep so i really wouldn't possibly know how
>>>that could slow me down by 30%.
>>>
>>>However important is to realize where you use the attacktable.
>>>
>>>In diep i use it for move ordering, i use it in my evaluation function and i'm
>>>not using lazy eval (but even with lazy eval it would be way faster.
>>
>>   I also use it for all of the things you said above. But i also use lazy eval
>>which gives a push to the non-incremental attack table move generation. If i
>>don't use lazy eval the slowdown will be roughly 20%.
>>
>>>
>>>Optimizing the code is not so easy. My move generator is optimized for
>>>incremental attacktable generation (and especially if you would use unsigned
>>>variables with it). Perhaps you should take a look at it.
>>
>>   I didn't optimize the move generator yet because in non-incremental attack
>>table update i loop through all piece updating attack information and generating
>>moves simultaneously.
>>I want to have a look at your code. Where can i find it?
>
>ship me an email and i'll give you a reply with it.
>
>things like move generation are just a matter of good implementation, that's
>all.
>
>eating 30% systemtime is just too much. it's like 2.4% or so in diep
>
>>daniel
>>
>>>
>>>>best
>>>>daniel



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