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Subject: Re: a number and two questions for bob

Author: martin fierz

Date: 05:54:12 05/05/04

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On May 05, 2004 at 07:23:40, Vincent Diepeveen wrote:

>On May 05, 2004 at 05:10:36, martin fierz wrote:
>
>>hi bob,
>>
>>rereading your DTS paper (you sent me a copy once), you reported 24 speedup
>>numbers for 4 processors (given in the end, for anybody interested).
>>
>>i get (using a black box):
>>
>>av. speedup: 3.65
>>standard deviation of sample: 0.31
>>standard error of average 0.064
>>
>>so: average speedup(N=4) = 3.65 +- 0.07 would be a nice way to put this.
>
>i have all dts numbers in an excel sheet with search times and node counts.
>
>that's easier to do statistics with.
>

hi vincent,

yes, i'd like the spreadsheet if you still have it.
could you send it to me?
i'm not interested in the full output, just the speedup numbers will do.

cheers
  martin

>>for those who don't have the paper, this was done on a cray, so it's not
>>comparable to crafty on an average N-way box you might have (and methinks this
>>experiment was done with cray blitz).
>>
>>this leads to two follow-up questions:
>>1) where does the 3.1 for crafty come from you usually quote? did you ever
>>publish a similar set of numbers for crafty? any .pdf / .ps to download for
>>that? where do the numbers 2.8 / 3.0 of vincent+GCP come from? how many
>>positions were in that test?
>
>30 positions tested by GCP. I still have the outputs if you want them
>
>>2) can you give a similar error estimate for the 3.1 number (both std. dev and
>>std. error)? or even better, a full set of numbers so that i can do with them
>>whatever i want, since you seem so reluctant to compute std/ste? :-)
>>3) right, question 3 of 2 :-): you claimed somewhere deep down in the other
>>thread that it matters whether you look at related or unrelated positions. you
>>could prove/disprove this experimentally with a set of related positions (eg
>>from games of crafty on ICC) vs. a large test set (e.g. WAC).
>>
>>why is this important? without error estimates, you can discuss forever whether
>>2.8/3.0 are the same as 3.1. without hard data on 3) you can also discuss
>>forever whether the issue in 3) matters or not, and if it does, in what way and
>>how important it is.
>>
>>this is a simple experiment to do, and since my profession is about measuring
>>numbers i don't understand that you don't do it ;-)
>>
>>cheers
>>  martin
>>
>>
>>results in table 4 for 4 processors:
>>3.4
>>3.6
>>3.7
>>3.9
>>3.6
>>3.7
>>3.6
>>3.7
>>3.6
>>3.8
>>3.7
>>3.8
>>3.8
>>3.5
>>3.7
>>3.9
>>2.6
>>2.9
>>3.8
>>3.9
>>4.0
>>3.7
>>3.8
>>3.9



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