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Subject: Re: lazy eval

Author: Vincent Diepeveen

Date: 11:32:46 05/05/04

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On May 05, 2004 at 09:13:29, Gerd Isenberg wrote:

>On May 05, 2004 at 07:37:06, Vincent Diepeveen wrote:
>
>>On May 05, 2004 at 06:52:06, Gerd Isenberg wrote:
>>
>>>On May 05, 2004 at 03:03:15, Daniel Shawul wrote:
>>>
>>>>Hello
>>>>
>>>>Is incremental attack table slower than creating them on fly?
>>>>I have both versions working properly right now but the incremental
>>>>one further drops NPS by 30% , though InCheck and Checks are for free in this
>>>>case. Anybody have similar experience? I am sure i have made no mistake in
>>>>updating because i checked it with the known perft positions and node count is
>>>>perfect.
>>>>
>>>>best
>>>>daniel
>>>
>>>
>>>Incremental attack table update in one stage has probably (depending on your
>>>design and structures) the drawback, that it is done in make/unmake, even if
>>>those moves result in "lazy" (leaf) nodes, where most attack information is not
>>>needed at all.
>>
>>Gerd, Note that
>>for lazy eval you do not need to do an expensive makemove + function call in
>>your qsearch to lazy eval a node. You can do it the ply before, even before
>>making the move. So you save out 3 expensive function calls to lazy eval.
>
>Yes, that's correct.
>Pruning before calling qsearch (score + gain(move) + margin <= alfa) versus lazy
>eval and beta cut. The goal is to avoid or minimize not necessary work.
>Gerd

Yes, but how can you score points with it in 2004+?

b.t.w. do you show up in the sunny Tel Aviv in 2004?

I hear it will be great beach weather and 11 rounds swiss. I plan to go now.

>>>Another aspect with incremental attacks is that the amount of work depends on
>>>the number of squares with changed controls. So IMHO programs that do
>>>incremental attack generation probably become relative weaker in some endings
>>>with sliding pieces.
>>>
>>>Gerd



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