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Subject: Re: Can any program reproduce the closing moves of the evergreen game?

Author: James T. Walker

Date: 09:54:22 12/17/98

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On December 16, 1998 at 16:31:56, David Eppstein wrote:

>On December 16, 1998 at 08:45:09, James T. Walker wrote:
>> It seem as though the only "Real sacrifices" are the ones that are unsound !!
>
>I disagree.
>
>If you are talking about the long term game-theoretic value, all moves are
>either correct or blunders, there is no middle ground. But in real life, we
>can't see that far, and we (or our computers) have to make decisions only based
>on what we (or they) can see, based on imperfect heuristics such as material
>evaluation.
>
>If a move gives up material, and we see that it later forces checkmate or the
>return of at least as much material, it's a combination not a sacrifice.  The
>combination may be unsound (e.g. we missed a Zwischenzug) but it's still a
>combination. But, if a move gives up material, and all we see in exchange for it
>is positional compensation, it's a true sacrifice.  The sacrifice may or may not
>be sound (may or may not have the appropriate game-theoretic value) but it's
>still a sacrifice.
>
>With computers, it's especially easy to distinguish between a sacrifice and a
>combination: look at the PV and see how the material balance at the end of the
>line compares with the current position.  If the material balance is worse, but
>the overall eval is as good or better, then it's a true sac.  But you need the
>PV of the machine actually playing the game, not someone else's post-game
>analysis.
>
>It's like the difference between a theorem and a conjecture in mathematics.
>Both are statements that may or may not be true (a proof can be wrong, of
>course) but one is something we think we've seen through to the end and the
>other isn't.
>>>>>>>>>>>>>>>>>>>>>>>>>
Hello David,
I was trying to be funny. :-)  Guess it didn't work.  Any way I like your
definition of a sacrifice.
Jim Walker



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