Author: Sune Fischer
Date: 14:18:35 05/21/04
Go up one level in this thread
On May 21, 2004 at 16:16:37, Gerd Isenberg wrote: >On May 20, 2004 at 15:41:26, Sune Fischer wrote: > >>On May 20, 2004 at 15:37:07, Uri Blass wrote: >> >>>>>>>judging by the score it seems that white has a small advantage. >>>>>> >>>>>>Pretty even doesn't mean 0.00, it means 0.00 +- 0.5 >>>>> >>>>>No it means 0.00+-0.25 >>>>> >>>>>0.32 is not pretty even. >>>> >>>>I disagree. >>>>Pretty even means drawish and 0.32 is definitely _not_ a convincing winning >>>>score by any definition. >>> >>>there is something in the middle between convincing winnoing score and drawish. >>> >>>I do not consider 0.32 as convincing winning score but I also do not consider it >>>as drawish. >> >>I get 0.3 scores just by analysing the opening position, 0.3 is within drawish >>IMO. >> >>-S. > >If a strong program sacs a piece for king-attack +0.3 is probably enough to win >most often. If my program plays The King and has +0.3 with > 2 in material it is >probably enough to lose ;-) Well 0.01 can be enough if it is the right move, but I don't believe the engine sees anything concrete at 0.3. Some positional weaknesses perhaps but those can be insignificant in the given case, ie. simply misevaluation. Basicly either the attack works, and then it often works very quickly and score increases ply by play, or the exchanges just lead to a rather equal position which can be hard to assess at the leaves. Of course if you analyse long enough you might see +2 (or 0.00), but then again if it takes that long it to get a convincing score I'd still claim it would be equalish if played over the board. :) Sometimes it is tough to find "the blunder" when looking at a lost game, I suspect most often it is a series of non-optimal moves. g5 may be such a non-optimal move but I suspect there were other of similar quality in that game from black. -S. >Gerd
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