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Subject: Re: Opinions? A Crafty experiment...

Author: Dann Corbit

Date: 17:52:09 05/26/04

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On May 26, 2004 at 19:49:16, Uri Blass wrote:

>On May 26, 2004 at 19:34:48, Dann Corbit wrote:
>
>>On May 26, 2004 at 17:55:25, Uri Blass wrote:
>>[snip]
>>>people do not expect programs to perform normally in game in 1 second but they
>>>expect programs to perform normally in game in 1 minute.
>>>
>>>bullet is 1 minute per game and not 1 second per game.
>>
>>Then they have a bad expectation.  Every program makes horrible moves on a slow
>>machine at game in one minute.
>
>It is clear that they make better moves at slower time control but I do not
>agree that they make horrible moves.

Look at these games:
ftp://cap.connx.com/pub/The%20Gauntlet/calibration/quick/

>>Even if the machine is fast, most programs will make awful blunders from time to
>>time at that time control.
>>
>>The programs that do not crash or even the programs that do not lose on time
>>overage will still make really bad choices.
>
>These bad choices are better than the choices of most humans.

At G/1 the choices are probably better.  But looking over the games, you will
see moves that you will never make in any casual game.

>>I submit that on a 300 MHz machine, there is no program anywhere that plays well
>>at G/1
>>
>>At any rate, the slower the machine and the faster the time control, the more
>>silly and absurd the output.
>>
>>But you already knew that, of course.
>
>If a top program has rating 2600 for 120/40 and if 1 minute/game is equivalent
>to less than 256 times faster and if doubling the speed gives 70 elo then
>the estimated rating of the program at 1 minute per game is more than
>2600-70*8=2040 at 120/40.

At G/1, the game bares little resemblance to what I call "chess"




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