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Subject: Re: Thinker 4.6b third after 1st round!

Author: Vasik Rajlich

Date: 03:18:59 06/04/04

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On June 03, 2004 at 13:02:54, Dan Honeycutt wrote:

>On June 02, 2004 at 18:18:30, Vasik Rajlich wrote:
>
>>On June 02, 2004 at 16:24:19, Dan Honeycutt wrote:
>>
>>>On June 02, 2004 at 14:59:34, Robert Hyatt wrote:
>>>
>>>>On June 02, 2004 at 14:08:44, Dan Honeycutt wrote:
>>>>
>>>>>On June 02, 2004 at 12:23:29, Robert Hyatt wrote:
>>>>>
>>>>>>On June 02, 2004 at 06:48:03, Vasik Rajlich wrote:
>
>[snip]
>
>>
>>The simplest solution is to let the GUI handle the opening. This provides an
>>easy graphical environment for manual tuning, control over compilation criteria,
>>controllable learning heuristics, etc.
>>
>
>My program wouldn't be "complete" unless it could play a game of chess from
>start to finish by itself.  But that's just my feeling.
>
>Let's say I program my engine to play with reckless agression and I wish to use
>nothing but gambit openings.  How do I produce "my" book with the GUI handling
>the opening?  I know there are people like Dr. Wael Deeb who produce books but I
>don't really understand the process.
>
>Dan H.

There are no GUIs that I know of that have this specific option, so you'd have
to:

1) compile a basic opening book (easiest is from some games database)
2) manually set the weights to the lines you want to play

In the future, of course, GUI functionality will continue to expand.

For example, if a GUI let an engine get involved in picking lines it wants, you
could compile a version of your engine that loves to give away exactly one pawn,
and use it to create the book.

Vas



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