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Subject: SEE busters

Author: Andrew Wagner

Date: 12:21:43 06/06/04


I've been doing a little picking at my SEE module, and the positions below gave
me a lot of problems. They may be useful if anyone is going through a similar
process.

6k1/1p6/2n5/1P6/B7/4p3/1R1rp2R/K7 w - - ;c0 Rxe2 should give +1 pawn
2br2k1/2r3qn/p2NppQ1/2p1P3/Pp5R/4P3/1P3PPP/3R2K1 w - - ;c0 Rxh7 should give -2
pawns (losing a rook for knight). This assumes your SEE doesn't detect pins.
rnbqkbnr/pp3ppp/2p1p3/3pP3/2P5/8/PP1P1PPP/RNBQKBNR w KQkq d6; c0 exd6 should
give 0
2rqkb1r/p1pnpppp/3p3n/3B4/2BPP3/1QP5/PP3PPP/RN2K1NR w KQk - 0 1; c0 Bxf7 should
give 1 pawn minus a bishop for knight

Any other positions anyone knows of that are good for testing SEE? By the way,
many thanks to Gian-Carlos for his well-commented SEE module from Sjeng. That
made it a lot easier.   Andrew



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