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Subject: Re: General comments

Author: Russell Reagan

Date: 16:35:55 06/09/04

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On June 09, 2004 at 18:58:06, Anthony Cozzie wrote:

>>Nf3xe5... Uh, what piece was captured? ;-)

>What does this have to do with anything?


I was responding to your comment (below). My point is, for a data standard, it
doesn't matter what piece was moved, just as it doesn't matter what piece was
captured. Very, very few humans are going to be able to follow a complete game
just from the moves, regardless of whether you know the piece that was moved, or
the piece that was captured.

In addition to that, you probably won't be able to follow the game by reading
the XML file anyway, so who cares if you don't know what piece was moved? There
will probably be so much technical info (time, eval, ply, pv, node count, first
move fail high, EGTB probes, and dozens of others) crammed into each move that
reading the moves and following along in your head just isn't an option. Hence,
human readability is of very minor importance compared to keeping things simple.

It may seem like nit picking, but the best standards/protocols for anything are
the ones that were nit picked to death. After a while people start adding on
here and there, people use your creation for something you didn't intend, and
then you realize that the dust particles that went unnoticed before are forming
a pile of dirt.


On June 09, 2004 at 16:30:20, Anthony Cozzie wrote:

>>>(uh, what piece did he move?).
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^



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