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Subject: Re: Another interesting Anti-Null move position (from a real game)

Author: Omid David Tabibi

Date: 15:01:31 06/14/04

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On June 14, 2004 at 16:31:17, Jaime Benito de Valle Ruiz wrote:

>[d]8/8/1p4p1/p5kp/Pp1QP1Pq/1P6/6K1/8 w - - 0 62

Analysis by Falcon:

1.gxh5 Qg4+ 2.Kf2 Qf4+ 3.Ke1 Kxh5 4.Ke2 g5 5.Kd3 Qf1+ 6.Kd2
  ³  (-0.30)   Depth: 8/28   00:00:01  558kN
1.gxh5 Qg4+ 2.Kf2 Qf4+ 3.Ke2 gxh5 4.Qg7+ Kh4 5.Qd4 Qg4+ 6.Kd2 Qe6 7.Qd5
  ³  (-0.30)   Depth: 9/31   00:00:02  1287kN
1.Qd2+
  ³  (-0.29)   Depth: 9/31   00:00:02  1450kN
1.Qd2+
  =  (0.00)   Depth: 9/31   00:00:02  1451kN
1.Qd2+
  ²  (0.60)   Depth: 9/31   00:00:02  1452kN
1.Qd2+ Kxg4 2.Qe3 b5 3.axb5 a4 4.bxa4
  ±  (0.79)   Depth: 9/31   00:00:02  1454kN
1.Qd2+ Kxg4 2.Qe3 b5 3.axb5 a4 4.bxa4
  ±  (0.79)   Depth: 10/31   00:00:03  1533kN
1.Qd2+
  ±  (1.09)   Depth: 11/31   00:00:03  1721kN
1.Qd2+
  +-  (1.69)   Depth: 11/31   00:00:04  1726kN
1.Qd2+ Kxg4 2.Qe3 b5 3.axb5 a4 4.bxa4 b3 5.Qxb3
  +-  (2.65)   Depth: 11/32   00:00:04  1836kN
1.Qd2+
  +-  (2.35)   Depth: 12/34   00:00:05  2428kN
1.Qd2+
  +-  (1.75)   Depth: 12/34   00:00:05  2939kN
1.Qd2+ Kxg4 2.Qe3 b5 3.axb5 a4 4.bxa4 b3 5.Qxb3
  +-  (2.65)   Depth: 12/34   00:00:05  2965kN
1.Qd2+
  +-  (2.35)   Depth: 13/36   00:00:07  4004kN
1.Qd2+
  +-  (1.75)   Depth: 13/36   00:00:07  4759kN
1.Qd2+ Kxg4 2.Qe3 b5 3.axb5 a4 4.bxa4 b3 5.Qxb3 Kf4 6.Qf3+ Ke5 7.Qg3+ Qxg3+
8.Kxg3
  +-  (2.51)   Depth: 13/36   00:00:07  4839kN, tb=2
1.Qd2+
  +-  (2.21)   Depth: 14/41   00:00:10  7208kN, tb=2
1.Qd2+
  +-  (2.81)   Depth: 14/41   00:00:11  7429kN, tb=9
1.Qd2+ Kxg4 2.Qe3 b5 3.axb5 a4 4.bxa4 b3 5.Qxb3 Kf4 6.Qf7+ Ke5 7.Qxg6
  +-  (3.16)   Depth: 14/41   00:00:11  7568kN, tb=9
1.Qd2+
  +-  (3.46)   Depth: 15/41   00:00:15  10115kN, tb=14
1.Qd2+
  +-  (4.06)   Depth: 15/41   00:00:15  10477kN, tb=14
1.Qd2+
  +-  (5.86)   Depth: 15/45   00:00:16  11180kN, tb=14
1.Qd2+ Kxg4 2.Qe3 b5 3.axb5 a4 4.b6 axb3 5.b7 b2 6.b8Q Qh1+ 7.Kxh1 b1Q+ 8.Kg2
Qb2+ 9.Kf1 Qa1+ 10.Kf2 Qf6+ 11.Ke2
  +-  (11.75)   Depth: 15/47   00:00:18  12776kN, tb=14


If I disable verfied null-move pruning, Falcon doesn't find the correct move.


>
>White moves and wins!
>Can your engine find the right answer and give the proper "crushing" score
>(around 9 pawns!) along with a proper PV? How long does it take?
>Mine doesn't find anything after a long long time (over an hour), but with
>null-move disabled, it takes only a few seconds to show the full PV.
>(Some engines find the right answer, but with a small score, an absurd PV, and
>they change their mind some plies later)
>
>In this position the black king is in a very delicate position: After a couple
>of moves, if the black queen moves, white checkmates inmediately, so both kings
>and queens must remain still while pawns play on their own.
>
>Any good suggestion to avoid this problem with null-move?

I use verified null-move pruning (an improved version of it).


>
>Regards,
>
>  Jaime



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