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Subject: Re: On avoiding Gothic Chess licensing problems

Author: Ed Trice

Date: 20:22:34 06/18/04

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>
>good king safety code can be good both for capablanca chess and gothic chess.
>

OK, everyone who has written both a Gothic Chess program and a Capabanca Chess
program raise their hand.

Just me?

Pardon me for saying so, but you don't know what the hell you are talking about.

The structure of the board is so different, you cannot code one set of
instructions to fend off attacks possible from both initial setups.

The i-pawn is not defended in Capa chess, and you castle kingside and your king
is in the i-file.

That alone blows a hole right through what you are saying.

Scroll to the middle of the page at:

http://www.GothicChess.org/long_answer.html

...to see several other reasons why the two games are very different and king
safety cannot possibly be coded generically to span both games.


>
>It proves nothing.
>CapaGNU is not the strongest possible program to play capablanca chess and it is
>possible that in the future some program will be able to calculate good
>evaluation for every game including gothic chess not based on previous specific
>game human knowledge.

If I wanted to make far-flung speculations about the future, I could easily
dodge any serious bottleneck confronted with contemporary programs as well. Do
me a favor. Stick to the present.

>I also think that it is possible that search is underestimated and even a
>program with the same evaluation as CapaGnu may beat your program if it searches
>some plies deeper and it is possible to do it by better search techniques.
>

You are a clown.

Stick to what you can demonstrate.



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