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Subject: Re: search speed

Author: Dann Corbit

Date: 19:19:41 06/25/04

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On June 25, 2004 at 21:24:59, Robert Hyatt wrote:

>On June 25, 2004 at 16:36:19, Stuart Cracraft wrote:
>
>>Just a note that I got my hashing working in a
>>quick hack program I've put together for other
>>reasons and it was nasty even though I've been
>>through it over and over through the decades.
>>I empathize with other hashers who have felt or
>>are feeling hashed.
>>
>>It is well worth it. A typical 8 ply search early
>>in the game might reduce 50%+ in total nodes searched
>>and 50%+ in total time.
>>
>>These are dwarfed by null move's effect though in
>>the same positions (90% and 90%).
>>
>>So my question is, these are well-known methods to
>>substantially reduce the number of nodes and amount
>>of time for most searches -- I wonder if there is
>>anything else that is as large and as comparable
>>at these large 50%/90% types of reductions.
>>
>>Stuart
>
>
>another 50% or more.  Limit your q-search captures so you don't look at silly
>captures that obviously just lose material.

How is that different from an alpha/beta search of captures only?



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