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Subject: question about handling time in WCCC

Author: Uri Blass

Date: 17:32:41 07/02/04


Movei never played in tournaments when it needed to get time manually and always
got it from the interface.

I wonder how other people deal with the problem of manual game?
If movei get the exact time on the digital clock it has the danger of losing on
time in a long game because of operator time.

one possibility is to change the time code to tell movei that it has less time
then it really has.

Another question is what interface to use?

options:
1)Use it as a console application but in that case I cannot see the board and I
need to be careful not to do mistakes in entering time after every move.

2)Use winboard(in that case I can only tell winboard x minutes/y moves+x
minutes/y moves and I need to change manually after 60 moves to another time
control)

I thought in that case simply to use 2 hours per game

problem of mistakes in entering moves are easy to solve under winboard and I
simply need to give winboard all the game in force mode and change the time
control to the time that is remaining on the clock.

3)Use arena(in that case I can tell the right time control if I want to do it
but I prefer winboard because I am more used to winboard)

Uri



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