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Subject: Re: Features: Return vs. Effort (new revised table)

Author: Tord Romstad

Date: 02:49:44 07/07/04

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On July 07, 2004 at 05:43:49, Tony Werten wrote:

>On July 07, 2004 at 05:22:22, Tord Romstad wrote:
>
>>On July 07, 2004 at 02:26:30, Tony Werten wrote:
>>
>>>>5          3         .6              mate-at-a-glance
>>>
>>>From my experience, the effort is higher, since it's a very dangerous piece of
>>>code. Specially since other wrong scoring seems to get damped by alpha beta, but
>>>a wrong score by a maag is deadly.
>>
>>This depends on how you use it.  When I used static mate detection, I didn't
>>return a mate score, but just used the information for move ordering.  The
>>mating
>>move was searched first.  This works very well, even if the mate detection is
>>correct only 99% of the time.
>
>Yes, but that's not a mate at a glance but a move ordering trick.

Technically speaking you are right, but the effect is exactly the same
as a "mate at a glance".

>Less effort but also less result.

I agree about less effort, but less result?  The only disadvantage of
using the static mate threat detection only for move ordering is that
you have to do an extra makemove/unmakemove before returning a mate
score.  Not an expense worth mentioning ...

Tord



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