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Subject: Re: Zugzwang in a Null Move Search?

Author: KarinsDad

Date: 11:14:19 12/24/98

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On December 24, 1998 at 13:34:04, Roberto Waldteufel wrote:

Roberto,

You mention that if the null move search hits a zugzwang, the search is broken.
But you do not mention how to fix it. I assume that if you could detect zugzwang
(possibly by finding that all Ply x+2 moves have a lower score than their parent
Ply x+1 move as indicated in my previous message), you could back out and
re-search the Ply x+1 moves without the null move search.

Would this method of detection and re-search work?

And I am totally confused on how one would go about using multiple null move
searches within a single path (do you alternate between sides or what, and what
does this buy you?).

Thanks,

KarinsDad

>
>Hi KD,
>
>Basically you are taking a gamble that the position is *not* zugzwang whenever
>you use null move. The speed-up is substantial, but if you do hit a zugzwang
>then your search is broken completely (unless you are lucky and he PV is not
>affected). This gamble is fairly safe in the opening and middlegame, but very
>dangerous in the endgame when zugzwang is common, so normally we disallow null
>moves when the material falls below some critical threshold.
>
>Hope this makes it clearer.
>Merry Christmas
>Roberto



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