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Subject: Preparations for parallel search

Author: Tord Romstad

Date: 05:38:31 07/09/04


I am currently writing a chess engine.  Parallel search is not among my main
interests at the moment, but it is not entirely impossible that I will give it
a try some time in the future.

In order to keep everything as flexible as possible, I would like to design
my algorithms and data structures in such a way that adding parallel search
at a later stage is feasible.  I understand that I should remove most of my
global variables and replace them with huge structs containing the same data,
and use one such struct for each thread.  Is there anything else which is
important to keep in mind?

Tord



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