Author: Matthew Hull
Date: 20:04:38 07/22/04
Go up one level in this thread
On July 22, 2004 at 17:41:33, Uri Blass wrote: >On July 22, 2004 at 15:59:51, Steven Edwards wrote: > >>On July 20, 2004 at 21:32:22, Dann Corbit wrote: >>>On July 20, 2004 at 16:37:18, Steven Edwards wrote: >> >>>>At this point, I've gotten the CTXboard class to the point where it connects >>>>reliably to xboard using xboard 's protocol version 2. Enough of the >>>>functionality is present to run automated matches; however, I haven't yet fully >>>>implemented the ponder features. As proof, here's some sample output, verbatim, >>>>from xboard running under the X11 package under Mac OS X 10.3 on a 700 MHz G3 >>>>PowerPC notebook: >>>> >>>>[Event "Computer chess game"] >>>>[Site "jenn.local"] >>>>[Date "2004.07.18"] >>>>[Round "12"] >>>>[White "Crafty-19.13"] >>>>[Black "Symbolic"] >>>>[Result "0-1"] >>>>[TimeControl "300"] >>>> >>>>1. e4 e6 2. d4 d5 3. Nd2 c5 4. Ngf3 Nc6 5. exd5 exd5 6. Bb5 Bd6 7. O-O Ne7 >>>>8. dxc5 Bxc5 9. Nb3 Bd6 10. Re1 O-O 11. Bg5 Bg4 12. Be2 h6 13. Bxe7 Bxe7 >>>>14. h3 Bh5 15. c3 Bg6 16. Bd3 a5 17. Bxg6 fxg6 18. a4 Kh7 19. Nbd4 Qd7 20. >>>>Ne6 Rf6 21. Qe2 Bd6 22. Rad1 Nd8 23. Ned4 Qxa4 24. Nb5 Qa2 25. c4 Bb4 26. >>>>Nc7 Bxe1 27. Nxa8 Bb4 28. Rxd5 Ne6 29. Qc2 Nf4 30. Rd7 Nxh3+ 31. Kh2 Ng5 >>>>32. Nxg5+ hxg5 33. Rxb7 Bd6+ 34. g3 Qa1 35. Qe2 Rf8 36. Nb6 Bc5 37. Nd7 >>>>Rxf2+ 38. Qxf2 Bxf2 39. Nf6+ Kh6 40. Ng4+ Kh5 41. Nxf2 Qf1 42. Rf7 g4 43. >>>>b3 Qe2 44. Kg2 g5 45. Rf5 Qe3 46. Rb5 Qf3+ 47. Kf1 Kg6 48. Rxa5 Qxb3 49. >>>>Re5 Qxc4+ 50. Kg2 Qc6+ 51. Re4 Kf5 52. Kg1 Qxe4 53. Nxe4 Kxe4 54. Kf2 Kd3 >>>>55. Kf1 Ke3 56. Ke1 Kf3 >>>>{White resigns} 0-1 >>> >>>A win against crafty even at blitz speed is impressive at this early stage of >>>development. Is this game a fluke or representitive of Symbolic's ability? >> >>Neither. In the above, Crafty is playing against the toolkit, not Symbolic's >>Lisp engine. > > >I do not understand. >Symbolic is the engine that you develop. >You say that the toolkit is another engine. IIRC, the toolkit "engine" is for the purpose of validating the tactical soundness of Symbolic's "plans". And this "toolkit" drew a game with Crafty. Scary. Dr. Frankenstein, I presume? :-O > >Do you have 2 engines that you developed and if yes what was the target of >developing the toolkit engine? > >Uri
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