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Subject: Re: Symbolic: Status report 2004.07.20

Author: Matthew Hull

Date: 20:04:38 07/22/04

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On July 22, 2004 at 17:41:33, Uri Blass wrote:

>On July 22, 2004 at 15:59:51, Steven Edwards wrote:
>
>>On July 20, 2004 at 21:32:22, Dann Corbit wrote:
>>>On July 20, 2004 at 16:37:18, Steven Edwards wrote:
>>
>>>>At this point, I've gotten the CTXboard class to the point where it connects
>>>>reliably to xboard using xboard 's protocol version 2.  Enough of the
>>>>functionality is present to run automated matches; however, I haven't yet fully
>>>>implemented the ponder features.  As proof, here's some sample output, verbatim,
>>>>from xboard running under the X11 package under Mac OS X 10.3 on a 700 MHz G3
>>>>PowerPC notebook:
>>>>
>>>>[Event "Computer chess game"]
>>>>[Site "jenn.local"]
>>>>[Date "2004.07.18"]
>>>>[Round "12"]
>>>>[White "Crafty-19.13"]
>>>>[Black "Symbolic"]
>>>>[Result "0-1"]
>>>>[TimeControl "300"]
>>>>
>>>>1. e4 e6 2. d4 d5 3. Nd2 c5 4. Ngf3 Nc6 5. exd5 exd5 6. Bb5 Bd6 7. O-O Ne7
>>>>8. dxc5 Bxc5 9. Nb3 Bd6 10. Re1 O-O 11. Bg5 Bg4 12. Be2 h6 13. Bxe7 Bxe7
>>>>14. h3 Bh5 15. c3 Bg6 16. Bd3 a5 17. Bxg6 fxg6 18. a4 Kh7 19. Nbd4 Qd7 20.
>>>>Ne6 Rf6 21. Qe2 Bd6 22. Rad1 Nd8 23. Ned4 Qxa4 24. Nb5 Qa2 25. c4 Bb4 26.
>>>>Nc7 Bxe1 27. Nxa8 Bb4 28. Rxd5 Ne6 29. Qc2 Nf4 30. Rd7 Nxh3+ 31. Kh2 Ng5
>>>>32. Nxg5+ hxg5 33. Rxb7 Bd6+ 34. g3 Qa1 35. Qe2 Rf8 36. Nb6 Bc5 37. Nd7
>>>>Rxf2+ 38. Qxf2 Bxf2 39. Nf6+ Kh6 40. Ng4+ Kh5 41. Nxf2 Qf1 42. Rf7 g4 43.
>>>>b3 Qe2 44. Kg2 g5 45. Rf5 Qe3 46. Rb5 Qf3+ 47. Kf1 Kg6 48. Rxa5 Qxb3 49.
>>>>Re5 Qxc4+ 50. Kg2 Qc6+ 51. Re4 Kf5 52. Kg1 Qxe4 53. Nxe4 Kxe4 54. Kf2 Kd3
>>>>55. Kf1 Ke3 56. Ke1 Kf3
>>>>{White resigns} 0-1
>>>
>>>A win against crafty even at blitz speed is impressive at this early stage of
>>>development.  Is this game a fluke or representitive of Symbolic's ability?
>>
>>Neither.  In the above, Crafty is playing against the toolkit, not Symbolic's
>>Lisp engine.
>
>
>I do not understand.
>Symbolic is the engine that you develop.
>You say that the toolkit is another engine.


IIRC, the toolkit "engine" is for the purpose of validating the tactical
soundness of Symbolic's "plans".

And this "toolkit" drew a game with Crafty.  Scary.

Dr. Frankenstein, I presume?

:-O


>
>Do you have 2 engines that you developed and if yes what was the target of
>developing the toolkit engine?
>
>Uri



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