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Subject: Re: MTD(f)

Author: Fabien Letouzey

Date: 03:41:43 07/29/04

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On July 29, 2004 at 05:58:20, Tord Romstad wrote:

>Consider the extreme case of having an evaluation function which always
>returns 0.  You automatically get perfect move ordering, and you will
>search really small trees.  Your eval will also be very cheap to
>compute.  On the other hand, it could hurt the engine's positional
>play a bit.  :-)

Tord, don't try to confuse the readers.  You know move ordering would still
affect tree size.

Fabien.




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