Author: Fabien Letouzey
Date: 03:41:43 07/29/04
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On July 29, 2004 at 05:58:20, Tord Romstad wrote: >Consider the extreme case of having an evaluation function which always >returns 0. You automatically get perfect move ordering, and you will >search really small trees. Your eval will also be very cheap to >compute. On the other hand, it could hurt the engine's positional >play a bit. :-) Tord, don't try to confuse the readers. You know move ordering would still affect tree size. Fabien.
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