Author: Dann Corbit
Date: 11:27:00 07/29/04
Go up one level in this thread
On July 29, 2004 at 03:37:11, Michael Henderson wrote: >I'm getting an 86% average success rate for this stat in mid-game. I'm thinking >this is too low since most programs have 92-94% and the diff. in % is >significant. > >Here is my move ordering scheme: >1. hash table move (48MB) >2. winning captures, even captures >3. IID move This is a bit puzzling. The IID move should go into the hash table. >4. killer moves (2 slots) Have you tried killer moves above even captures? And when you say "even captures" have you run a SEE to know that it is probably even? Even captures are a good idea if you are ahead and a very bad idea if you are behind. Did you factor that into it also? >5. rest of moves based on history, losing captures > >eval is nothing but piece-sq tables. Maybe I need special root-move ordering? >Thx
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