Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Negascout == PVS (with references)

Author: Dennis Breuker

Date: 00:33:55 08/02/04

Go up one level in this thread


On July 28, 2004 at 08:50:15, Fabien Letouzey wrote:

>On July 28, 2004 at 08:47:01, Fabien Letouzey wrote:
>
>>Can you confirm that PVS re-searches with window (value,beta), and not
>>(alpha,beta) as I claim, in Marsland's article?
>
>^^^
>
>This can be misinterpreted.
>
>Another way of looking at it is that, according to me, in NegaScout alpha is
>updated after the null-window search but not in PVS.
>
>Fabien.

Here are the two algorithms.
NegaScout as given here is less readable than PVS (I think)
because the loop searches all moves (and testing "IF (n = beta)",
meaning "if this was the first move") instead of searching
the first move separately.

Anyway, here they are:

  Note that there are some small errors in the Negascout algorithm
  given here, and the correct version is in Reinefeld's thesis
  (but I could not find that in my attic).
[Source: ICCA Journal, Vol. 6, No. 4, p. 7]
FUNCTION negascout (p:POSITION; alpha, beta, depth: INTEGER) : INTEGER;
VAR i,t,m,n: INTEGER;
BEGIN
  IF depth = d THEN RETURN (evaluate(p))
  ELSE
  BEGIN  m := -infinity
         n := beta
         FOR i := 1 to b DO
         BEGIN t := -negascout (p.i, -n, -max(alpha,m), depth+1);
               IF t > m THEN
                 IF (n = beta) OR (depth >= d-2)
                 THEN m := t
                 ELSE m := -negascout (p.i, -beta, -t, depth+1);
               IF m >= beta THEN RETURN (m);
               n := max (alpha,m) +1;
         END;
         RETURN (m);
  END;
END;


[Source: ICCA Journal, Vol. 9, No. 1, p. 10]
FUNCTION PVS (p : position; alpha, beta, depth : integer ) : integer;
                                    { p is pointer to the current node     }
                                    { alpha and beta are window bounds     }
                                    { depth is the remaining search length }
                                    { the value of the subtree is returned }
  VAR score, j, value : integer;
  posn : ARRAY [1..MXWIDTH] OF position;
                                            { Note: depth must be positive }
BEGIN
  IF depth = 0 THEN                         { horizon node, maximum depth? }
    Return(Evaluate(p));

  posn := Generate(p);                      { point to successor positions }
  IF empty(posn) THEN                                    { leaf, no moves? }
    Return(Evaluate(p));
                                                    { principal variation? }
  score :- -PVS (posn[1], -beta, -alpha, depth-1 );
  FOR j := 2 TO sizeof(posn) DO BEGIN
    IF (score >= beta) THEN                                      { cutoff? }
      GOTO done;
    alpha := max(score, alpha);                      { fail-soft condition }
                                        { zero-width minimal-window search }
    value := -PVS (posn[j], -alpha-1, -alpha, depth-1);
    IF (value > score) THEN                    { re-search, if "fail-high" }
      IF (alpha < value) AND (value < beta) AND (depth > 2) THEN
        score := -PVS (posn[j], -beta, -value, depth-1);
      ELSE score := value;
  END ;
done:
  Return(score);
END;


As for your question, both algorithms re-search with window
(value,beta).

Dennis



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.