Author: Albert Silver
Date: 08:25:17 08/04/04
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On August 04, 2004 at 11:04:36, Karl-Johan Olsen wrote: >Do such program exits ? >I was thinking of making one over a decade ago, but unfortunately time... >The idea was human tree pruning to an chessprograms tree, thereby cutting >opening-, middle- and endgame together and marking nodes win/draw/lost. >Have anybody seen such or even made one ? If I understand corrcetly, you want to see the chess trees the program is thinking, and then manually mark them? This would be an impossible task IMO as the number of lines and moves analyzed is going to be too large for a human to analyze in a game. The best option, provided I understood what you mean, would be to use the learning functions of the top programs and play them in Advanced Chess/Centaur mode (Centaur being how it is called in Playchess): Play a move in the analysis, watch the results. Try a few moves ahead, and see the results. Then go back, and see if the engine changes it's opinion or evaluation thanks to the hash of the forward analysis. As a rule, short analysis, but using intelligent forward and backward analysis, is the best way to play this form of chess, as opposed to letting the engine think a long time on a single move. If you meant something else, please explain. Albert
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