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Subject: Re: quiescence deep

Author: José Carlos

Date: 13:46:51 08/04/04

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On August 04, 2004 at 16:04:00, Volker Böhm wrote:

>Hi,
>
>Spike does worse when cutting from see in quiescense too. Don´t know why, but I
>haven´t found a bug in see.
>
>Greetings Volker

  You both cut only captures with negative SEE score, right? And only in
quiesce, right? Make sure you don't have a bug, for example, if you don't sort
captures, and you find a capture with negative SEE, you still need to check the
other captures... (it's a good idea to sort them according to SEE score).
  Cutting by SEE migh lose some good captures (for example, a N takes pawn,
which is defended by another pawn, but discovers a bishop attack against enemy
queen), but the tree reduction is so big that the overall result is clearly
positive. At least for me, and I think, for most programs.
  If you have any doubt with implementation, you can post some code here and
I'll try to help.

  José C.



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