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Subject: Re: SEEing it is BLIND

Author: Tony Werten

Date: 00:36:31 08/08/04

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On August 08, 2004 at 01:47:12, Stuart Cracraft wrote:

>On August 08, 2004 at 00:31:58, Jeremiah Penery wrote:
>
>>Perhaps you should try searches longer than one second in order to see if your
>>SEE really performs worse.  I don't think the performance of a pruning method at
>>very low search depths is very indicitave of its performance in more real-world
>>situations (like in games).
>
>Jeremiah, here's the answer to your question. I ran the
>same 300 problem test at 5 seconds a move and this showed
>SEE with an improvement:
>
>202i **** 77% 231/300 1249.79 272263232 907544/4/217848 0/0/8711442/0/0/0
>
>202h **** 75% 225/300 1255.87 303000768 1010003/4/241269 0/0/17889688/0/0/0
>
>It is a smaller improvement, only 6 problems, so about 2% better result.
>Speed of searh is slower which confuses me somewhat. As move ordering
>improves, speed of search goes down as does node count. More cutoffs
>I suppose.

That is the idea. You spend extra time (linear loss) to get a smaller tree
(exponential win )

Tony

>
>Anyway, thanks to all who helped with SEE.
>
>Now my new question is what features do you think would help in solving
>problems rapidly. Extensions?



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