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Subject: Re: questions about using fget as waiting loop

Author: Uri Blass

Date: 16:18:33 08/30/04

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On August 30, 2004 at 18:39:58, Dieter Buerssner wrote:

>On August 30, 2004 at 15:39:45, Robert Hyatt wrote:
>
>>On August 30, 2004 at 14:40:25, Uri Blass wrote:
>>
>>>/* When using Standard C input functions, also check if there
>>>is anything in the buffer. After a call to such functions,
>>>the input waiting in the pipe will be copied to the buffer,
>>>and the call to PeekNamedPipe can indicate no input available.
>>>Setting stdin to unbuffered was not enough, IIRC */
>>>//input_init();
>>>	if (stdin->_cnt > 0)
>>>		return 1;
>>That will not work reliably.  If you run with winboard/xboard long enough it is
>>guaranteed to hang for the reason I gave.  PeekNamedPipe will not see input that
>>has already been read by the C library and tucked away in a library buffer.
>
>It seems to work very reliably for me. See the above comment in the code (I
>actually wrote that comment ...).
>
>Under Unix, setting stdin to non-buffered  by the Standard C function setvbuf
>and using select seems to work reliably, too. I read all the input with the
>Standard C FILE * interface.
>
>Regards,
>Dieter

Yes
I copied this from you when I asked how to read winboard commands during
pondering in the winboard forum.

It may be better to add the author of the comments when I add comments by other
people in the future.

Practically big part of the time  that I use for movei is thinking or writing
code for technical tasks and I wish to finish with these problems so I can
release a new version of movei because I do not want to release another buggy
version.

I have a question for you about checking input during pondering.

Today I check every 8192 nodes and movei is a slow searcher so even on fast
hardware it is doing it less than 100 times in a second.

I do not like to spend time during pondering because of not getting the time
command fast enough but if I look very often for winboard commands movei is
slowed by a significant factor under winboard.

How do you deal with that problem(I want movei to be able to play with ponder on
even at 5 seconds per game without losing on time at least if I disable
animation under winboard).

I guess that a possible way is simply to agree to be slowed down by a
significant factor during pondering when you are in time trouble and accept
losing nearly 0.01 seconds when you are not in time trouble.

Is there a better way?


Uri



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