Author: Robert Hyatt
Date: 08:13:05 09/03/04
Go up one level in this thread
On September 03, 2004 at 00:14:01, Stuart Cracraft wrote: >On September 02, 2004 at 21:21:41, Robert Hyatt wrote: > >>On September 02, 2004 at 16:44:58, Stuart Cracraft wrote: >> >>>On September 02, 2004 at 15:31:31, martin fierz wrote: >>> >>>>On September 02, 2004 at 09:45:25, Michael Henderson wrote: >>>> >>>>>On September 02, 2004 at 02:39:28, martin fierz wrote: >>>>> >>>>>>On September 01, 2004 at 10:11:18, Uri Blass wrote: >>>>>> >>>>>>>On September 01, 2004 at 05:57:25, martin fierz wrote: >>>>>>> >>>>>>>>On September 01, 2004 at 00:51:47, Stuart Cracraft wrote: >>>>>>>> >>>>>>>>[snip] >>>>>>>> >>>>>>>>Muse on P4 2.4GHz finds the mate at ply 6, failing high on Qxf4 after 0.7 >>>>>>>>seconds (not shown in the logfile). >>>>>>>> >>>>>>>>the reason it can solve this at such a low search depth is probably twofold, the >>>>>>>>first is that it generates checks in qsearch on the first ply of the qsearch (so >>>>>>>>when you drop directly into qsearch with a nullmove, it will see Rh8# every >>>>>>>>time), the second is probably that it is using mate-threat extensions. >>>>>>>> >>>>>>>>cheers >>>>>>>> martin >>>>>>> >>>>>>>Do you get 2 plies only by mate extensions? >>>>>>>In order to do it you need to extend 2/3 ply for mate threat. >>>>>>> >>>>>>>The line 1.Qxf4 Bxf4 2.Rxh5 gxh5 3.Rxh5 Bh6 4.Rxh6 is 7 plies and qsearch here >>>>>>>does not see mate because it is black to move so I need 8 plies even if I >>>>>>>disable pruning by evaluation. >>>>>> >>>>>>hi uri >>>>>> >>>>>>the reason must be that after 2.Rxh5 i get a mate threat extension and after >>>>>>3.Rxh5 again, and since i do a full ply for that, my program sees it. >>>>>> >>>>>>cheers >>>>>> martin >>>>>> >>>>>>> >>>>>>>With pruning by evaluation latest movei get it only in 10 plies but I think to >>>>>>>change my pruning to make it see it faster. >>>>>>> >>>>>>>Uri >>>>> >>>>>is recapture extension also playing a role here?...if that applies. >>>> >>>>it doesn't apply for me, but it probably depends on what an engine would >>>>classify as a "recapture". some people might call any sequence of two captures >>>>on the same square a recapture, for me a recapture is only if a piece of the >>>>same value is recaptured. this isn't the case here. >>>> >>>>cheers >>>> martin >>> >>>I consider a recapture to be a capture that restores the root material >>>difference to what it was at ply = 0, before the search. >>> >>>Stuart >> >> >>That is no good. The starting position comes right after I played BxN. It is >>your move and you start the search. Material score is -3 for you. After you >>make the re-capture at ply=1, I play RxR at ply=2. Score = -5. You play RxR to >>make the score 0 again. 0 != -3 so you don't extend. > >Your example convinces. I discarded it and reclassify recapture extension >as extend on 2nd capture on the same square. > >Didn't give a boost on the test suite though. > >Stuart I am no longer sure that the recapture extension is even any good. It worked in the days of 8 ply searches. But today I am not sure. Ken Thompson was the first to use it that I know of, in 1983. He later decided it was bad. Here is one position where it helps: [D]2r2rk1/1bqnbpp1/1p1ppn1p/pP6/N1P1P3/P2B1N1P/1B2QPP1/R2R2K1 b - - 0 1 That is from the kopec-bratko test, position 22, correct move is Bxe4. Crafty with recapture extension: (750mhz PIII laptop) 5 0.06 0.00 1. ... Nh5 2. Qe3 Bf6 3. Bxf6 Nhxf6 4. Qf4 5-> 0.15 0.00 1. ... Nh5 2. Qe3 Bf6 3. Bxf6 Nhxf6 4. Qf4 6 0.24 -0.02 1. ... Nh5 2. Qe3 Bf6 3. Bxf6 Nhxf6 4. Qf4 Rfe8 6 0.41 -1 1. ... Bxe4!! 6 0.48 -0.58 1. ... Bxe4 2. Bxe4 Qxc4 3. Qxc4 Rxc4 4. Nxb6 Rxe4 5. Nxd7 Nxd7 6-> 0.51 -0.58 1. ... Bxe4 2. Bxe4 Qxc4 3. Qxc4 Rxc4 4. Nxb6 Rxe4 5. Nxd7 Nxd7 7 0.65 -0.58 1. ... Bxe4 2. Bxe4 Qxc4 3. Qxc4 Rxc4 4. Nxb6 Rxe4 5. Nxd7 Nxd7 7-> 0.71 -0.58 1. ... Bxe4 2. Bxe4 Qxc4 3. Qxc4 Rxc4 4. Nxb6 Rxe4 5. Nxd7 Nxd7 8 1.00 -0.50 1. ... Bxe4 2. Bxe4 Qxc4 3. Qxc4 Rxc4 4. Bxf6 Nxf6 5. Nxb6 Rxe4 6. Rac1 8-> 1.17 -0.50 1. ... Bxe4 2. Bxe4 Qxc4 3. Qxc4 Rxc4 4. Bxf6 Nxf6 5. Nxb6 Rxe4 6. Rac1 9 1.99 -0.58 1. ... Bxe4 2. Bxe4 Qxc4 3. Qxc4 Rxc4 4. Nxb6 Rxe4 5. Nxd7 Nxd7 6. Bc3 a4 9-> 2.17 -0.58 1. ... Bxe4 2. Bxe4 Qxc4 3. Qxc4 Rxc4 4. Nxb6 Rxe4 5. Nxd7 Nxd7 6. Bc3 a4 time=2.18 cpu=87% mat=0 n=782537 fh=94% nps=358K ext-> chk=3964 cap=3294 pp=27 1rep=90 mate=0 and crafty with recapture extension set to zero: 5 0.06 -0.04 1. ... Nh5 2. Qe3 Bf6 3. Bc3 Nc5 5-> 0.10 -0.04 1. ... Nh5 2. Qe3 Bf6 3. Bc3 Nc5 6 0.19 0.00 1. ... Nh5 2. Qe3 Bf6 3. Bxf6 Nhxf6 4. Qf4 6-> 0.29 0.00 1. ... Nh5 2. Qe3 Bf6 3. Bxf6 Nhxf6 4. Qf4 7 0.44 -0.02 1. ... Nh5 2. Qe3 Bf6 3. Bxf6 Nhxf6 4. Qf4 Rfd8 7-> 0.58 -0.02 1. ... Nh5 2. Qe3 Bf6 3. Bxf6 Nhxf6 4. Qf4 Rfd8 8 0.90 0.00 1. ... Nh5 2. Qe3 Bf6 3. Bxf6 Nhxf6 4. Qf4 Nh5 5. Qg4 8 1.80 -1 1. ... Bxe4!! 8 2.02 -0.58 1. ... Bxe4 2. Bxe4 Qxc4 3. Qxc4 Rxc4 4. Nxb6 Rxe4 5. Nxd7 Nxd7 8-> 2.07 -0.58 1. ... Bxe4 2. Bxe4 Qxc4 3. Qxc4 Rxc4 4. Nxb6 Rxe4 5. Nxd7 Nxd7 9 2.79 -0.69 1. ... Bxe4 2. Bxe4 Qxc4 3. Qxc4 Rxc4 4. Nxb6 Nxb6 5. Bd3 Rc5 9-> 2.98 -0.69 1. ... Bxe4 2. Bxe4 Qxc4 3. Qxc4 Rxc4 4. Nxb6 Nxb6 5. Bd3 Rc5 time=3.00 cpu=87% mat=0 n=1016538 fh=93% nps=338K ext-> chk=4568 cap=4045 pp=33 1rep=125 mate=0 it finds Bxe4 about 4.5X faster with recapture than without...
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