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Subject: Re: Knight vs Bishop with pawns ending

Author: Howard Exner

Date: 08:59:47 01/08/99

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On January 08, 1999 at 08:56:26, Robert Hyatt wrote:

>On January 08, 1999 at 04:22:09, Howard Exner wrote:
>
>>b5k1/7p/4p1pP/4P1P1/8/8/8/N5K1 w
>>
>>Here is a position based on a game between Cm6000 and Fritz 5.32.
>>( the recent game with the move d3 thread).
>>I created this position to see if Chess programs have
>>an accurate assessment of the relative values that the Bishop and
>>Knight have. Material is equal yet all endgame authors I've read usually
>>comment on positions like this in the following manner - "White has
>>a huge advantage as all the pawns are on the same side of the board.
>>Furthermore whites pawns cannot be attacked and once the powerfull
>>white Knight reaches f6 the game will be over."
>>
>>
>>How will programs eventually come to deal with assessing this position
>>correctly? Will this be a kind of position that programs will never
>>quite understand? Do any programs penalize the bishop here or
>>conversely, give the Knight extra value in this position?
>
>I do.  And I've been doing this for some time...  my code simply says that if
>pawns are on _both_ wings, the bishop is given a significant bonus over the
>knight.  If the pawns are on one side of the board, then this is not done.  It
>has worked pretty well, although I wouldn't say the 'value' is tuned perfectly
>just yet...  and it isn't always correct to do this.  But it is right most of
>the time...

This is nice to see. I posted an example of Crafty's KKup2 game with Rebel
where I was curious how programs would assess even this middle game. To
my mind when I saw Crafty's knight plunk itself ,unmolested in the middle of the
board I was wondering if Rebel would survive. It did but just barely
since the endgame had pawns on both wings.



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