Author: Russell Reagan
Date: 01:02:45 09/21/04
Go up one level in this thread
On September 21, 2004 at 02:05:08, Tony Werten wrote: >Pawn are still a problem I think, since the solution is not much nicer: > >( assuming the compiler understands the a negative shl is a shr ) > >BLACK=0 >WHITE=1 > >int LeftSideAttack={-9,7}; >int RightSideAttack={-7,9}; > >pieces=Pieces[stm][pawn]; > >pawnattacks=(pieces & NOT_FILE_A)<<LeftSideAttack[stm] > |(pieces & NOT_FILE_H)<<RightSideAttack[stm]) > >AttackedPieces=pawnattacks & Pieces[stm^1][all] > >Hmm, actually writing it down, makes it less messier than it was in my head. >That is, if the first assumption is met. I believe it is "implementation defined" in C. If you want to substitute math for logic, you could try something like this. enum { white, black }; // pawn moves forward pawnMoves = (pawns << 8) >> (16 * side);
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.