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Subject: Re: 3 FACTORS DETERMINE HOW GOOD A CHESS POSITION EVALUATION IS

Author: Dann Corbit

Date: 19:56:40 01/11/99

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On January 11, 1999 at 20:58:11, Graham Laight wrote:

>On January 11, 1999 at 13:57:31, José de Jesús García Ruvalcaba wrote:
>
>>On January 09, 1999 at 05:55:25, Graham Laight wrote:
>>
>>>As I was sitting eating my breakfast just now, it occured to me that there are
>>>basically 3 items that, between them, will influence how close an evaluation of
>>>a chess position is to how good that position really is:
>>>
>>>1. The number of pieces of knowledge the evaluation function can call upon
>>>
>>>2. The quality of those pieces of knowledge
>>>
>>>3. The accuracy of selecting the right pieces of knowledge (and their
>>>appropriate weightings) for the position at hand
>>>
>>>
>>>Does anybody have any thoughts about this?
>>
>>I think that different evaluation functions are not comparable by themselves.
>
>Why not?
>
>You take a chess position, and run 2 different evaluation functions against it.
>
>The one that more accurately scores the position is the better evaluation
>function.
>
>>Overall program strength is. I mean, you can compare two evaluation functions
>>once you have all the other components of the programs fixed; but with a
>>different set of other components you can get different results.
>>Among the "other components" I can see:
>>1. Hardware: processor speed, and amount of memory used for hash tables.
The same function may perform very differently depending upon CPU, memory
available, etc.

>>2. The search algorithm, including extensions.
The algorithm chosen will have O(f(n)) relevance.  So a given algorithm may
perform better at short time controls but lose out at long time controls

>>3. The opening book.
The opening book may be *used* by the evaluation function, especially if it
contains more data than just the position.  Examples:  What is the frequency of
win/loss/draw for this position by players of ELO >= x?

>>4. Endgame tablebases.
These can *definitely* be an integrated part of the evaluation function.  If
they are not, then they probably should be.

>>5. The time control.
This comes into relevance if you are talking about a particular algorithm.  See
remarks on (2) above.

>This is like saying, "You cannot evaluate the engine in a car unless you take
>into consideration the door handles and the headlights".
>
>I wanted to discuss the evaluation function of a program on its own - not the
>other stuff - important though I agree it is.
I think that all of the above can (indeed) be an integral part of the evaluation
function.

>Ah well - I have to admit that sometimes it's the door handles that sell the
>car.
>
>Graham.
>
>>	I think that the correct "accuracy" of the weightings can dramatically change
>>with these factors.



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